Vialfall: a gold-framed vial of fire, grass, and earth

Pour · Spark · Transmute

VIALFALL

A falling-sand alchemy roguelite. Paint the chamber, seal it, and chase Essence through five short rounds. The lab remembers what you discover.

What is this?

Vialfall is a landscape iPhone game by Matthew Salinas — a passion project, provided by Hungry Nova Labs. You pour Sand, Water, Soil, Seed, Oil, Acid, and Metal into a glass chamber, then transmute. Reactions write Essence. Catalysts rewrite the laws between rounds. Crowns buy fictional shipments — never real money.

There is no shop, no battle pass, no ads, and no account. The current public version is 1.0.0. The site you are reading is the public door for every release note, credit, and privacy promise. The shared daily, with today's lesson and boards, lives at daily.vialfall.win.

Try it now

Drag in the glass. This is a tiny public bench — Sand, Water, and Oil only — so you can feel the pour before the iPhone build. The full game adds heat, sparks, catalysts, daily puzzles, and twenty-eight vials.

The iPhone build is Matthew’s personal lab toy. Hungry Nova Labs just keeps the lights on. When a TestFlight or store page is ready, it will be posted here. Until then this bench, and the privacy and credits pages, are the public record.

On the device

Saves stay in the app sandbox. Settings, discoveries, Crowns, and Continue live in one local file. Closing the app does not send a packet.

Fair use

Music and sound come from people who asked to be thanked. Their names and sites are on the thanks page. If you make tools, leave the door open the same way.