Thanks
Fair use starts with naming the people who made the work. Selected clips only — the full vendor packs were never copied into the game. If you like what you hear, go to their sites and support them.
Cmesias — music (CC0)
Menu, build, reaction, victory, and defeat beds come from Free Music Assets. Credit is not required; thanks is still due.
JDSherbert — UI sounds
Select, cursor, open, close, error, cancel, and swipe come from Ultimate UI SFX Pack. The license asks for a visible credit. This page is that credit.
JDWasabi — game sounds
Select, confirm, cancel, bubble, heavy bubble, block break, balloon pop, fruit collect, hit, boss hit, and text come from 8-bit / 16-bit Sound Effects (x25). Please consider the coffee fund on the pack page.
jdwasabi.itch.io/8-bit-16-bit-sound-effects-pack
jdwasabi.com store
FilmCow — lab sounds
Pour, glass, clink, shake, gurgle, spark, machine, whoosh, thump, and the lab bed come from Jason Steele’s royalty-free libraries. Credit is not required; the lab would be quiet without them.
Godot Engine
The chamber runs on Godot 4.6.2 (MIT). Thank the engine that lets a 160×90 grid live on a phone.
Matthew Salinas
Vialfall is his passion project: design, code, and the daily lesson plan. Hungry Nova Labs provides the house that keeps the sites up. It is not an HNL product line.
Provided by Hungry Nova Labs
Hosting, the public door, and the optional Stripe tip. A veteran-owned lab in Augusta, Georgia.